On the control panel, arrange the pipes to free Messie then use the flusher handle to flush Messie. He will give you a key card to the locked room on floor B1. To help Messie: ask him where he lived before he was imprisoned.To free Smiley: use the dice Yeddy gives you as the 3 button on her dialpad.To help flying pig: have Zack burn the door to the cage.#RIDDLE SCHOOL 7 TRANSFER 2 WALKTHROUGH CODE# Take a daisy from the goat’s room and use it on him. To release Zack: the code to his door is 12345.To help Yeddy: give him the can of hair grow that you can get from Smiley.To get the elevator key: go to the storage room and lift up notes on the bulletin board top to bottom.To help goat: take hose from Messie’s room and attach one end to the drink dispenser in the top floor lounge and the other end to the trash can. Screen in the top, right corner of the room. To escape your cell: take the flusher handle out of the toilet.You will use this to reach the buttons on the dialpad of your cell door. Here are some helpful tips to solving the puzzles in part one of Riddle Transfer: You must help you and yourself escape and get back home! I will attach a link to the game and Jonochrome’s website at the end of this post. You are on your way home back to Earth after being kidnapped by aliens when your ship is taken off course and you find yourself trapped in some unknown place called Zone 5.1. #RIDDLE SCHOOL 7 TRANSFER 2 WALKTHROUGH SERIES# Just like the previous games, you play as Phil, however this time you aren’t escaping from school. I also made a short video of the puzzle being solved visually.Jonochrome (previously know as JonBro) concluded his popular puzzle flash game series Riddle School with a two part story called Riddle Transfer. * The action of getting ejected the first time from the teachers’ lounge, and travelling all the way to the left end of the hallway is what clears the teacher’s room (which I suspect is to negate an animation otherwise necessary to show them walking past you). Go all the way to the door on the far right of the hall, and you’re done. After you’ve got the key, leave the office.ġ4. When inside, go thru the door on the right.Īfter the animation, click on the Office door. In the hallway, go all the way to the right, and into the teacher’s lounge again to find it empty.* Click on the wall behind the bottom of the cookie machine, and click on the cord head to plug it in.ġ2.Ĭlick on the cookie machine to buy a cookie. Click on the papers on his desk, and then get the coin that appears. In the hallway, go one screen to the right. Before you click his speech bubble, click on the mop in your inventory first. In the hallway, go one screen to the left, and into the Janitor’s Closet. Get the coin at the bottom when it opens.Ĩ. In the hallway, go one room to the left and click on the first locker in the set on the right. Click on the first conversation option and get ejected.Ĩ. In the hallway, go into the teacher’s lounge. Click on the open student desk to get SLIDY trombone lube and a few coins. Click on the whistle to blow it, and the teacher will faint. Talk to the guy leaning in the left corner of the room, and you’ll buy a whistle from him for 75 cents.ģ. There’s one on the drum set, two on the floor, and one on the music stand closest to you.Ģ. #RIDDLE SCHOOL 7 TRANSFER 2 WALKTHROUGH HOW TO# In the band room, click on all the coins. Here’s how to finish the Riddle School 2 flash game.ġ. #RIDDLE SCHOOL 7 TRANSFER 2 GAME FOR FREE#.
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